![]() ![]() IDI_ICON43 ICON "ICON\\43.ico" // MP4 - Video IDI_ICON42 ICON "ICON\\42.ico" // MP3 - Audio IDI_ICON41 ICON "ICON\\41.ico" // MP2 - Audio IDI_ICON40 ICON "ICON\\40.ico" // MP1 - Audio IDI_ICON39 ICON "ICON\\39.ico" // MOV - Video IDI_ICON38 ICON "ICON\\38.ico" // MOD - Audio IDI_ICON37 ICON "ICON\\37.ico" // MIZ - Audio IDI_ICON36 ICON "ICON\\36.ico" // MID - Audio IDI_ICON35 ICON "ICON\\35.ico" // M4A - Audio IDI_ICON34 ICON "ICON\\34.ico" // M3U - Playlist IDI_ICON33 ICON "ICON\\33.ico" // M3U8 - Playlist IDI_ICON32 ICON "ICON\\32.ico" // M2V - Video IDI_ICON31 ICON "ICON\\31.ico" // KAR - Audio IDI_ICON30 ICON "ICON\\30.ico" // ITZ - Audio ![]() IDI_ICON29 ICON "ICON\\29.ico" // IT - Audio IDI_ICON28 ICON "ICON\\28.ico" // IFF - Audio IDI_ICON27 ICON "ICON\\27.ico" // GYM - Games IDI_ICON26 ICON "ICON\\26.ico" // GVI - Video IDI_ICON25 ICON "ICON\\25.ico" // GSF - Audio ![]() IDI_ICON23 ICON "ICON\\23.ico" // FLAC - Audio IDI_ICON22 ICON "ICON\\22.ico" // FLA - Audio IDI_ICON21 ICON "ICON\\21.ico" // CDA - Audio IDI_ICON20 ICON "ICON\\20.ico" // B4S - Playlist IDI_ICON19 ICON "ICON\\19.ico" // AVI - Video IDI_ICON18 ICON "ICON\\18.ico" // AU - Audio IDI_ICON17 ICON "ICON\\17.ico" // ASX - Playlist IDI_ICON16 ICON "ICON\\16.ico" // ASF - Video IDI_ICON15 ICON "ICON\\15.ico" // APE - Audio IDI_ICON14 ICON "ICON\\14.ico" // AMR - Audio IDI_ICON13 ICON "ICON\\13.ico" // AIFF - Audio IDI_ICON12 ICON "ICON\\12.ico" // AIF - Audio IDI_ICON11 ICON "ICON\\11.ico" // ADX - Audio IDI_ICON10 ICON "ICON\\10.ico" // AC3 - Audio IDI_ICON9 ICON "ICON\\9.ico" // AAC - Audio IDI_ICON7 ICON "ICON\\7.ico" // CHIP/GAME IDI_ICON6 ICON "ICON\\6.ico" // TRACKER/MOD IDI_ICON4 ICON "ICON\\4.ico" // VIDEO (Film) IDI_ICON3 ICON "ICON\\3.ico" // VIDEO (Screen) IDI_ICON2 ICON "ICON\\2.ico" // AUDIO (Waveform) IDI_ICON1 ICON "ICON\\1.ico" // AUDIO (Speaker) The following elements can be placed in the data (resources) segment: Executable files and libraries are divided into 2 segments: code and data (resources). So what are resources? Application resources are part of an executable file or DLL library in a Windows environment. Of course, you must edit the appropriate entries and create your own icons.Īs already mentioned above, icons are stored in so-called resources of application (or library). The files contain everything you need to build your own dll that you can use in Winamp. If you want to prepare your own icon library for Winamp, you can use the following (specially prepared) source files: Winamp Icon Pack Example Library (2.3 MiB) as a basis. This last property is used in Winamp icon libraries - icons are stored in library resources that are used by Winamp or WACUP.Īll icon libraries made by me have been compiled in Microsoft Visual Studio Community (a fully-featured, extensible, free IDE for creating modern applications for Android, iOS, Windows, as well as web applications and cloud services). Subprograms and resources contained in a DLL can be used directly or indirectly (via another DLL) by any executable file. In Microsoft Windows environment, Dynamic-Link Library are shared libraries that store implementations of various subprograms or resources of application. dll extension) or an installer, which usually contains several of them (the installer can also perform a number of other useful actions). Iptveditor.Winamp Icon Pack can be a single icon library (with a. I learnt this when I was editing the epg but tivimate couldn't update the epg for a few minutesĬan only output in m3u format, not xtream They have a cooldown, if a tv app tries to access the m3u url too many times in a row, it will give a cooldown, the cooldown also doubles if the url is accessed before the cooldown runs out Has their own epg channel data but I think you can only do from one country ( someone correct if I am wrong )
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |